Even though there is loud chatter all around me, It seems like a foreign language. Even though I see people move about all around me, They seem like a blur.. My thoughts only, They seem real to…
Today has been a productive day. The Combat Training Center is very nearly complete. The tiling is done. Lighting is done. Basically, all I didn’t do today was create the doors, and the hallway. Today was the training ground for a lot of really annoying things that UE does that nothing else does. For one, needing to parent objects to a handler object (I used a cube) in order to complete a global rotation, rather than local across a selection that MANY other viewport workflows implement. The other thing I did was to update the light fixtures. The old blueprint I made ages ago still needed updating, but once everything looked good, we were in business. The only other real gripe I had was adaptive eye settings in the camera. I don’t want the lighting levels to change, I don’t care how “realistic” it is. Realistic does not make a game fun, and a fast-paced shooter doesn’t need apparent light levels changing all the time. Now that all that’s fixed, tomorrow I am going to focus on texturing the tiles, making a door and transition, and a hallway level to act as a hub between the three areas, also containing the elevator to the surface, aka the rest of the game.
To do:
1.) Create tiles and design the Combat Training Chamber. - Done
2.) Create light fixtures, doors — Light fixtures done, Doors Day 20
3.) Light the chamber — Done
4.) Create a hallway (even a placeholder), and a level transition between the two — For Day 20
For Tomorrow:
1.) Doors
2.) Hallway
3.) Level transition
4.) Look into level streaming
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I see kindness and love.. “Black and White” is published by Marianna.